Summer League Event Four

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“Minute To Win It”

Six stations, each with an ascending rep count on every round. If a team member can’t do their ‘share,’ they’re out and the team continues without them.
Bar traverse: You have one minute to get all team members from one end of the pullup bar to the other, across the traverse, and down the length of the other pullup bar (Big Ben.) Athletes can drop from the bar, but everyone behind them stops until they return to the bar and keep going. Hand over hand. Touching the wall is okay.
Pushups: 80 total the first round, 100 total the second round, 120 total the third round…
Air Squats: 80 total the first round, 100 total the second round, 120 total the third round…
Tire Flip: 4 total the first round, 8 total the second round, 12 total the third round…(women and men use different tires.)
Med Ball Slam Dunks: 12 total the first round, 16 total the second round, 20 total the third round…
Spear: Throw 4 PVC sticks through a tire the first round; 8 the second; 12 the third…
RULES:
Reps must be split evenly between team members at each station, even if there are only one or two left in the game.
Teammates can all move at once.
Bar traverse: if an athlete falls from the bar, they have to return to the bar in the same spot. Teammates can’t pass them. It’s okay for feet to touch the wall.
Pushups: must maintain a plank. Chest and thighs to deck.
Tire flip: must land flat after every rep. 500 for men, 250 or 350 for women.
Med ball slam dunks: wrist must pass over the pullup bar on a squat rack. Two racks available at once.
Spear: you’ve been waiting for years to try this one. Spears must be collected and returned to the start line by the throwing team before the minute expires. Eliminated teammates may aid in the collection of thrown spears.
No rest between stations or rounds.
GAME FLOW:
Team #1 will start on the bar traverse and attempt to get all team members across in under 1:00. At the 1:00 mark, Team #2 starts, and Team #1 starts their pushups. They do 20 pushups each, and rest until the air squats. On the squats, one member can’t complete all 20; that member is out. The other three members must still do 4 tire flips at the next station.
As players are eliminated, the workload increases for everyone else. It’s of obvious benefit to keep all players in the game as long as possible.
TO WIN: 
Last team with a player moving wins. If two teams go out at the same challenge, it’s a tie. Get furthest.
STARTING ORDER:
Last-place team goes first.

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